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iCinema Centre for Interactive Cinema Research

Dennis Del Favero's 'Scenario' (2010)
Interactive artwork in the Advanced Visualisation and Interaction Environment (AVIE)
iCinema Advanced Safety Training Simulator (iCASTS)
in AVIE
Place-HAMPI
in AVIE
Dennis Del Favero's "Scenario"
Interactive artwork in AVIE

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Dennis Del Favero's "Scenario"

"Scenario" - The Future of Cinema

"Scenario" - The Future of Cinema

iCinema Centre for Interactive Cinema Research

The iCinema Centre for Interactive Cinema Research is an interdisciplinary centre spanning the Faculties of the College of Fine Arts, Arts and Social Sciences, Engineering, and Science at the University of New South Wales. It brings together researchers and postgraduate students in digital media, aesthetics, multimedia design, media theory, computer science, artificial intelligence, civil engineering and atmosphere science.

The iCinema research program focuses on research into immersive interactivity for benchmark applications across the arts, broadcast, construction, environment, heritage, museum and visualisation sectors. In particular, it is focused on the ways in which next generation technologies can be used to imagine new ways of living, learning, researching and working.

The Centre has three principal research domains, including:

Interactive Narrative Systems

The key research focus of this area is the exploration of interactive narrative systems that provide the viewer with the ability to select and edit interaction with a set of visual streams. The main theoretical and practical problem posed by this area is how to conceptualise and develop an interactive narrative system that allows the viewer to simultaneously access, edit and view cinematic scale multi-temporal video streams. The resolution to this problem provides the basis for greater experiential and imaginative immersion in multiple narrative fields that can be accessed and displayed simultaneously.

Immersive Visualisation Systems

The key issues explored in this area are immersive Artificially Intelligent environments that provide for the collection, integration and display of visual, audio and kinaesthetic data. The central theoretical and practical problem posed by this area is how to conceptualise and develop smart three-dimensional visualisation systems that combine display systems such as head mounted displays, and data, such as line of sight algorithms, motion/gesture tracking, and their integration into a simulation unit for recreation, planning and training. The resolution of this problem provides the basis for maximising the multi-dimensional information available to the user, and the user’s ability to utilise this information for specific operational tasks.

Distributed Interface Systems

The key focus in this area is the integration of interface systems with the experience of distributed spatial visualisation environments. The key theoretical and practical problem posed by this area is how to conceptualise and develop Internet interfaces that maximise the seamless integration of interface design and user input. The resolution to this problem will provide the basis for the development of interfaces with a greater multi-sensorial responsiveness to specific users.