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Projects
HokusPokus is multi-channel, sensor-driven video environment exploring the relations between magic, perception and neurology.The work is presented as a three-screen interactive installation that highlights the principles of illusion and performativity in relation to "magic" tricks.
Employing state-of-the art ultra-high resolution imaging systems for applications in the field of cultural heritage and art conservation, preservation and imaging science
plasma_flow is a large-scale, interactive projection that combines immersive surround sound and infrared sensors to create the experience of swimming through a cloud of highly charged particles.
Sonic Wells consists of a series of 'wells' which function as portals of communication between cities.
Struck is three-channel digital video installation that critically addresses the complexities of being diagnosed with a neurological disease. Comprised of a combination of black and white photographic, video, graphic and textual images, the work is projected onto the walls of an enclosed
First published in 2003, the publication is a peer-reviewed, academic journal for the international Fibreculture community
The inspiration for The Love Machine II came from a photo-booth first used throughout east-southeast Asia in the late 1990's.
Thunderbolt, commissioned by the Sydney Olympic Park Authority, is a computerised sculpture erected to commemorate the 10th anniversary of the Sydney Olympic Games.